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Showing posts with label App. Show all posts
Showing posts with label App. Show all posts

3/21/13

On Updated Podcasts (App Review)

Apple has updated the Podcasts app to version 1.2. Here are the details of the update directly from the App store:

  • Create custom stations of your favorite podcasts that update automatically with new episodes
  • Choose whether your stations begin playing with the newest or oldest unplayed episode
  • Your stations are stored in iCloud and kept up-to-date on all of your devices
  • Create an On-The-Go playlist with your own list of episodes
  • Playlists synced from iTunes now appear in the Podcasts app
  • The Now Playing view has been redesigned with easier to use playback controls
  • Addressed an issue with resuming playback when returning to the app
  • Additional performance and stability improvements

The update fixes a lot of baffling problems present in the original app. In part, these issues were baffling because they were features that had been present when podcasts were part of the the music player and handled through iTunes. Apple has added that functionality back into Podcasts by allowing syncing to iTunes and the creation of On-The-Go playlists.

The improvements are evident after just a few minutes of using the app. The app feels more responsive and, with one glaring exception, looks cleaner and simpler. The lone omission from the updated look is the Top Charts segment accessible from the Library. It maintains the odd "radio dial" interface from version 1.0. It's a strange choice since the Top Charts list accessed from the store is in list form under the "Categories" option. This mirrors both the App Store and iTunes.

The biggest changes to the app's interface come in the form of a new player. The app has removed the controls that were hidden behind the album artwork and made them easily accessible. The changes include the playback speed (now a button with numerals rather than a fake switch with bunny and turtle icons), the 30 second forward and 10 second back buttons (both are now 15 seconds), and the sleep timer. The reel to reel tape player has also been removed, it probably will not be missed now that the novelty has worn off and the app actually works.

Apple has also added playlist control to the app and playlist syncing via iTunes. On-The-Go playlists can be edited from the My Stations screen as well as from the episode info screen. The All Unplayed playlist has moved to My Stations and Apple has also included a Most Recent playlist.

The biggest new feature is the ability to create custom Stations. Stations are built by adding some or all of the podcasts already subscribed to. Stations are backed up to iCloud and should be available from any Podcasts app logged in to the same Apple ID. Stations will update their included podcasts automatically and can start with oldest or newest available episode.

Another handy tweak is the ability to remove a downloaded episode file from within the app without deleting the episode from the podcasts episode list. In order to do this in the previous version, one navigated to the Podcasts section of the Usage settings and deleted data from each podcast subscription in bulk. It was clunky and unintuitive and the new system is a hundred times better.

The update to Podcasts could be the first of many design changes for Apple in the near future. Jony Ive has taken over as Senior VP of Industrial Design and more changes are in store for many of Apple's first party apps. GameCenter, iBooks, and Notes, in particular, either lack functionality or include elements of digital skeuomorphism. This could be the first step towards a more unified set of Apple Apps.

The update to Podcasts turns a dysfunctional piece of skeuomorphism into a useful App that can perform the function it was intended to perform. For the few that stayed behind after the launch of Podcasts, it's a welcome update. It is not a big enough improvement to bring back users who have left for Downcast and InstaCast, especially considering that they have made an actual investment in an application. For those looking for a Podcasts app, however, it warrants a look.

7/28/12

On the Opening Ceremonies

This post is late due to the Opening Ceremonies of the Olympics that aired last night in the United States. NBC has done an impressive job integrating tech into the Olympics and this post will highlight a few of the ways they are doing that.


First up we have the Olympics apps. NBC created two separate apps, NBC Olympics and NBC Olympics Live Extra. If a viewer is subscribed to a cable provider on a plan that includes CNBC and MSNBC, the Live Extra app allows live streaming of to an iOS or Android device. NBC Olympics, on the other hand, is a companion device for the Olympic broadcasts and includes articles, videos and social features for viewers. NBC Olympics is an attempt to capture the "second screen" dynamic that content providers have been trying to find for some time now. As I have not had the opportunity to fully test the app (the viewing party I attended did not watch the broadcast in real time), I will not provide a review, but I did enjoy the various news related aspects.


Second, NBC pushed social media venues, especially Twitter, by having Twitter handles and hashtags on screen frequently. While not reaching the level the NBA has (Twitter handles on the banners in front of the scorer's table) or the Oscars (Twitter info in the bottom right corner of the screen) the information was up often enough for user's to see it frequently and use it. Again I was unable to follow the conversation in real time, but this type of strategy seems to lead to cohesive buzz surrounding the event over social media outlets.


The most exciting of NBCs tech strategy is it's live broadcasts over the web. While still requiring a cable subscription, it is a step forward in moving all of our entertainment to a webcast format that will allow access to live events and television from anywhere.


 


Andrew



Finished:
The Dragon's Path, Daniel Abraham 

6/15/12

On Book Friday(Co-opted)

Book Friday has been usurped. Hijacked. Commandeered. Appropriated. The culprit? Triple Town. This diabolical little app has dominated my life as of late. I'm hoping that sharing my addiction with the internet might help me.


The game is dead simple. Combine three like items on a 6X6 grid to create a new item. Combine three of the new items to create an even newer item. Eventually you combine enough items to create a treasure chest full of coins that lets you buy more items or turns or undos.


It's the type of simple, strategic gameplay that I find hugely addicting. You have to plan ahead and know where you're going to put your next item(you get random items to place) to get the highest possible score. You have a limited number of turns you can play(there's a timer that slowly refills your turns) and can purchase more with the gold you earn(or buy through microtransactions).


The iOS and Android versions allow you to purchase unlimited turns for 3.99, and initially I'd planned to purchase the unlimited turn option. As I've played more and more, though, I've realized that the limited turns are actually a quite brilliant game mechanic. Let me explain.


In order to keep playing you need turns; in order to gain more turns you need to earn gold; in order to earn gold you have to play well, make good combinations and earn high scores. Basically, the way to play longer is to get better. I think it's an interesting way to reward players: if you play better you get to play more. I doubt this would work well in a lot of games, but here it's used quite effectively, whether intentionally or not.


So there you have it, a quick game review of a game that has consumed all my reading time. I plan to get to Tigana next week. But right now I need to play some Triple Town.


 


Andrew


 


Reading:


Tigana, Guy Gavriel Kay. Page 259/676